We’re now roughly seven and a half months away from November 11th, the release date of Starfield, Bethesda Game Studios’ highly anticipated RPG based on a brand new sci-fi IP. Bethesda is understandably stepping up marketing; Following the recent release of the second installment of the Into the Starfield developer diary, the studio has now interviewed lead designer Emil Pagliaruloa BGS veteran credited with his work on The Elder Scrolls III: Morrowind, The Elder Scrolls IV: Oblivion, Fallout 3, The Elder Scrolls V: Skyrim, Fallout 4, and Fallout 76.
Pagliarulo hasn’t made any specific disclosures, as one would expect in an official developer profile. Still, he fueled the hype machine when he said that Starfield was breaking a lot of new territory and has evolved into something very special that will blow people’s minds.
To say you will be creating the studio’s first new IP in twenty years is one thing. Actually going through with it is another story. It was so impressive to see Starfield evolving into this amazing game piece by piece, breaking so much new ground in the process. There comes a point when you’re working on a game and it’s just quite a mess, especially in the beginning because – news flashes! – this is game development. But then you get to the point where the systems really come online and things start to work well and gel and you see everything forming into the vision you had when you started this crazy journey. When that first happened with Starfield, it was really, “Oh. wow Yes. This is something very special. The players will lose their minds.” Now we just have to finish it!
There aren’t too many specific details about Starfield, but we’ll summarize what we know here. It takes place in the year 2330 in a relatively small pocket of the Milky Way called The Settled Systems. The player character is a member of an organization called the Constellation, dedicated to exploring the universe and all its mysteries. Players also have the option to join one of the many factions, such as the United Colonies, Freestar Collective, Ryujin Industries, and even the Crimson Fleet. The latter is a pirate faction, but the developers revealed that it will be possible to infiltrate them in a “Space Cop” way.
On the technical side, Starfield is gearing up for a major breakthrough, described by Todd Howard himself as the biggest advancement for the studio’s engine, now called Creation Engine 2. Howard also emphasized the goal of going back to old school hardcore RPGs. suggesting a greater focus on role-playing elements than BGS’ recent games.
We should learn a lot more about Starfield in the upcoming E3 2022 Microsoft & Bethesda Showcase. Until then, stay tuned.